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James
Joseph
Pirkl,
FIDSA
An
article
published
in
the
February
2007
issue
of Design
For
All,
a
publication
of
the Design
Institute
of
India.
Copyright © 2007
by James
J. Pirkl
A quarter
of
a century
has
passed
since
the
international
movement
to
provide
'barrier-free'
built
environments
for
disabled
people
pricked
our
sensibilities
and
awakened
a global
conscience.
We've
come
a long
way
since
the
first
public
demands
for
'disability
rights'
spread,
attracted
converts,
coalesced
into
academic,
governmental,
and
private
centers
of
influence,
effected
legislation,
and
emerged
with
different
names,
in
different
countries,
as
an
effective,
'universal'
instrument
for
change.
All
involved
can
take
pride
in
the
movement's
laudable
successes
in
expanding
focus,
credibility,
and
influence
far
beyond
the
limiting
boundaries
of
disability
and
nationality.
Having
outgrown
the
narrow
confines
of
an
early
inauspicious
public
image,
the
movement
continues
to
expand
globally,
increasing
its
capabilities,
influence,
and
the
expectations
of
those
it
serves.
Results,
however,
have
varied.
On
one
level,
we've
dramatically
increased
our
knowledge
base
and
ability
to
affect
change.
We've
generated
an
impressive
array
of
books,
articles,
principles,
organizations,
centers,
seminars,
conferences,
newsletters,
workshops,
courses,
and
web
sites--all
producing
and
promoting
systems,
principles,
guidelines
and
advice
for
designing
products
and
environments
that
are
usable
by
the
widest
spectrum
of
people.
But
on
another
level,
while
the
data
clearly
supports
the
arguments,
we
find
that
the
message
fails
to
receive
the
expected
enthusiastic
acceptance
of
those
who
make
the
important
decisions
to
design,
to
produce,
or
to
buy.
The
question
is,
why?
Quite
bluntly,
movement
has
been
slow
to:
(1)
recognize
the
growing
global
impact
of
human
aging;
(2)
acknowledge
the
overlapping
problems,
issues,
and
concerns
of
aging
and
disability;
and
(3)
enhance
its
effectiveness
through
a "universal"/"transgenerational" design
alliance.
Such
a consolidation
is
long
overdue.
Two
decades
ago
I wrote:
"For
too
long,
people
of
all
ages
and
abilities
have
had
to
adapt
their
bodies
and
minds
to
expedient
product
forms
offered
to
them
by
an
unresponsive
technology.
The
time
has
finally
arrived
to
extend
industrial
design
expertise
by
developing
a
transgenerational
environment
in
which
the
shape
and
quality
of
its
artifacts
and
spaces
provide
an
accommodating
influence
on
the
lives
of
all
people,
regardless
of
age." 1
Some
may
be
tempted
to
reject
or
minimize
the
problem.
Yet,
the
fact
remains
that
for
the
first
time
in
our
planet's
history,
the
generational
epicenter
has
tilted
from
youth
to
age.
Throughout
the
world
today,
there
are
more
people
age
65
and
older
than
the
entire
populations
of
Russia,
Japan,
France,
Germany
and
Australia--combined.
Moreover,
older
people
are
not
only
increasing
in
number;
they
are
living
longer,
and
aging into --and with --disabilities.
Most
would
agree,
however,
that
it's
time
to
recognize
the
increasing
interdependency
of
aging
and
disability,
and
explore
new
ways
to
accommodate
the
interlocking
needs
of
both.
But
achieving
the
required
results
requires
one
to
first
acknowledge
the
interconnections
that
link
these
truths:
- Young
people
grow
old.
- Disabled
people
grow
old
- Young
people
can
be
disabled
- Old
people
can
be
disabled.
To
the
Point
The
point
is
that
developing
a new
generation
of
truly "universal" designs,
which
accommodate
any
or
all
of
these
four
life
situations,
involves
a mind-set
shift
from
a 'utility' model:
emphasizing function, accessibility,
and
adaptation--to
a 'values' model:
serving
user's needs, wants,
and desires.
The
difference
is
the
key
to
answering
the "why" question.
The
'utility' model
produces
designs
for
products
and
environments
that
focus
on
accommodating
the
special
needs
of
disabled
people
or
those
with
physical
or
sensory
limitations.
Such
designs,
of
necessity,
comply
with
'top-down'
governmental
and
organizational
standards,
and
are
based
on
a prescribed
framework
of
priority
criteria
(dimensions,
layouts,
sizes,
locations,
orientations,
clearances,
etc.)
imposed
by
laws,
codes,
regulations,
and
standards
developed
by
and
for
architects,
planners,
and
others
responsible
for
ensuring
physical
and
sensory
accessibility.
Because
emotional,
psychological,
or
sociological
issues
are
not
normally
addressed,
the
'utility'
model
tends
to
produce
sterile
solutions,
often
conveying
negative
connotations.
The 'values' model,
in
contrast,
builds
upon
the
'utility'
model.
It
produces
designs
conceived
using
priority
criteria
imposed "bottom-up," guided
by
user
expectations.
Designs
created
using
the
'values' model
infuse
the
'utility'
model
with
user-sensitive,
value-added
perceptions,
components,
and
features.
It
produces
desirable
products
and
environments,
attractive
to
people
of
all
ages
and
abilities,
without
penalizing
any
group.
The
' values' model
satisfies
consumers' desire by
translating
their
expectations
into
positive
reactions,
thereby
maintaining
self
respect,
extending
independence,
and
promoting
satisfaction.
Vogel,
Cagan,
and
Boatwright,
in
their
book, " The
Design
of
Things
to
Come," explain values this
way: "Value
is
the
connection
of
a user
to
a product
in
a way
that
augments
his
lifestyle
and
makes
his
activities
easier
and
better.
Value
is
the
product's
ability
to
fulfill
wishes,
to
meet
expectations
of
fantasy."
They
divide
the
values
model
into
seven
discrete
classes
that
they
call "value
opportunities." 2
- Emotion (what
expectation or fantasy do people
expect? )
- Ergonomics (the
sensor and physical interaction
with the product.)
- Aesthetics (sensory
interactions in experiencing
the product.)
- Identity (the
physical statement of brand identity.)
- Impact (societal
influence connected to and addressed
by the product.)
- Core
technology (the
functions that enable performance.)
- Quality (Manufacturing
quality and expected performance
over time.)
It
should
be
apparent
that,
to
be
truly
'universal,'
products
and
environments
must
integrate--seamlessly
and
holistically--the
attributes
of
both
the
'utility' model
and
the
'value' model.
Designs
that
neglect
'utility'
considerations
typically
discriminate
against
the
needs
of
those
who
rely
on
physical
and
sensory
accommodation.
On
the
other
hand,
accommodating
designs
that
neglect
'value'
considerations
risk
being
undesirable,
unattractive,
stigmatized,
and
rejected
by
those
for
whom
they
are
intended
to
serve.
Genuine "design-for-all" is
only
achieved
by
merging
the
'utility'
and
'values'
models.
And
this
happens
through
pragmatic
innovation,
which
requires
perforating
the
boundaries
that
separate
traditional
disciplines
to
permit
the
cross-blending
of
conceptual
problem
solving.
It
also
requires
integrating
new
enabling
technology
with
the
desires
and
expectations
of
both
disabled
and
aging
consumers. "Continue
to
rely
on
established
standards
and
solutions," Is
the
old
way. "Explore
innovative
ways
to
provide
an
equitable
total
product
or
environmental
experience," is
the
new
way.
The
Transgenerational
Answer
Such
a "new
way" example
is "This
Bold
House"--what
the AARP
called "the
world's
most
accessible
house." 3
The magazine's
featured
article
exposed
the house's
cutting-edge
features
to 30-milion
aging
readers,
introducing
them
to the values of "transgenerational" design--offering
aesthetic,
innovative,
transparent
accessibility--a
concept
not being
overlooked
today
by multi-national
manufacturers.
Evidence
shows that the 'transgenerational'
message is contributing
significantly toward
accomplishing our
global agenda. The
world is listening
to our collective
messages. We see
marketing and ergonomic
researchers examining
the aging/disabled
consumer relationship;
businesses identifying
potential new integrated
markets and redefining
their business models;
high-tech research
labs stimulating
the development of
new accessible electronic
communication solutions;
municipalities improving
the accessibility
of the urban landscape;
and global companies
courting elder markets
by adopting a 'transgenerational'
design strategy.
But,
much remains to be
accomplished. We
need: (1) expanded
'values' research
and more business/university
partnerships to translate
consumer expectations
into desirable, accessible
technology; (2) greater
emphasis on educating
consumers to look
for, and recognize,
'values' in the products
they buy; and (3)
essential knowledge
and information injected
into the curriculums
of all accredited
academic programs
serving the international
design community.
Most
of all, we need a
new breed of pragmatic
design innovators--in
government, business,
and academia--who
support and accommodate
the full spectrum
of specialized consumer
needs, wants, and
desires; whose product
and environmental
designs are developed
from user desires--not
imposed by fiat;
and who start with
blank sheets of paper
to conceive tomorrow's
innovative ' transgenerational' products
and living environments
that will delight
our senses, fulfill
our fantasies, and
gratify our soul.
Are
we up to it?
It
will be interesting
look back and review
our progress after
another quarter of
a century has passed.
1. Pirkl,
James J. and Anna
L. Babic.1988. Guidelines
and Strategies for
Designing Transgenerational
Products .
Acton, MA: Copley
Publishing.
2. Vogel,
Craig M., Johnathan
Cagan, and Peter
Boatwright. 2005. The
Design of Things
to Come .
Upper Saddle River,
NJ: Wharton School
Publishing.
3. Luscombe,
Belinda. "This
Bold House." AARP
The Magazine (September/October
2003).
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